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Field of Mars

Numbers of players : 2 Age : 14+ Language : EN
Condition : New Reference : LWBBE
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Field of Mars
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  • Field of Mars
  • Field of Mars

Field of Mars was originally intended to function as a 'battle board' for the Lace Wars series to play real battles instead of using a CRT. You can use it as an expansion or a stand alone complete game.

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€70.00
Quantity
out of stock, there is a delay for the shipping.


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Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


Field of Mars was originally intended to function as a 'battle board' for the Lace Wars series, which is 'operational' in scope and normally resolves battles using a combat results table. To add value to the product, Field of Mars has been designed to function as a complete game in its own right, suitable for playing both random and historical battles devised by the players. No knowledge of the Lace Wars rules is required. (Caveat: the game does not include any historical scenarios.) With some modification it could also be used to play battles generated by different game systems.

The game uses a gridded mat and terrain tiles to create a wide variety of battlefields. The players' forces are deployed on this mat in stacks of counters called 'wings'; the wings are the 'manoeuvre unit' in this system. The players issue orders to their wings by rolling dice and distributing them among their wings. The more pips a die has showing, the greater the number of tactical choices its wing has. Once orders have been issued, a series of discrete steps is followed, each permitting the execution of one particular kind of action (for example: Advance, Fire, Assault). In each step the players decide whether any eligible wings (those with the correct die value) will execute that action. The object of the game is to render opposing wings hors de combat. In the context of the game this means the wing is removed from play. This is accomplished through artillery and musket fire, cavalry charges, and infantry assaults. The first side to go over the required number of hors de combat wings loses the battle.

The rules include instructions for creating random battles using the counters provided and also instructions on how to use the game to fight battles generated within the Lace Wars system.

Components
1) One large play mat, called the Battlefield.
2) 360 die cut counters representing various generic forces, plus markers. Scale is variable.
3) 60 terrain tiles
4) Rules, charts, and tables.

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