Following their victory at Pearl Harbor, the Imperial Japanese Navy's First Air Fleet moved through the American, Dutch and British colonies of South and East Asia. Having taken the mighty British naval base at Singapore, the next move was to enter the Indian Ocean and challenge the Royal Navy there.
Ships of Plan Z is a sourcebook for the Plan Z expansion set.
Plan Z is a massive expansion set for Second World War at Sea, kicking off a new alternative history setting we’re calling The Long War.
The Habsburg Fleet is an expansion book for the Second World War at Sea: La Regia Marina game (and only La Regia Marina) which takes our alternative history series, The Second Great War, to the Mediterranean theater.
Dutch East Indies is a 64-page book supplement for the Great War at Sea series, focusing on battles which could have and in some cases did take place in and around these islands over the period 1914-1917.
Basic Rules for the Command at Sea System.
During World War II, battles involving battleships and aircraft carriers overshadowed the daring exploits of motor torpedo boats and motor gunboats.
Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God and Dread Nought, a novice can begin playing within a half hour of opening the box using the specially designed Jump start scenario.
Raiders of the Deep: U-boats of the Great War, 1914-18 is a solitaire, tactical level game placing you in command of a German U-boat during WWI (known at the time as The Great War).
In The Pacific War - From Pearl Harbor to the Philippines, two players face off in an epic struggle for control of the Pacific area of operations.
The Second Great War is a sourcebook for Second Great War at Sea
The War of Jenkins’ Ear is a theater-wide operational two-player game that simulates that last great clash between the English and Spanish empires in the Caribbean during the mid-1700's.
HoldFast Pacific has the empire of Japan attempt to control the vast Pacific Ocean.
HoldFast Atlantic recreates the ship battles contesting control of the Atlantic Ocean during World War II.
SOVEREIGN OF THE SEAS is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans.
expansion for U-Boat & gato Leader
Solitaire game of the campaign on the high seas september 1939 to may 1945.
in this World at War magazine you will find historical articles and the wargame Yamato Unleashed : the Battle of Samar 25 oct. 1944 with die cut counters.
What if Italy had honored her Alliance obligations, and joined the Germans and Austrians in a naval war against Britain and France? What if the Triple Alliance plans had been put into operation, witht he Austrian and Italian fleets combining to challenge the French and British?
During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S. Navy would fight its way across the Pacific Ocean, with important clashes taking places in island chains like the Marianas and the Carolines.
Royal Netherlands Navy is the third book in our alternative history series.
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that.
A scenario book with new counters for GWAS Jutland.
Thousands of miles from the major theaters of World War II, small British and Italian squadrons struggled to control the entrance to the Red Sea. Horn of Africa is a complete boxed game in the Second World War at Sea series.
Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807.
Command at Sea travels to the waters off Spain in 1936, where in July, right-wing "Nationalists" rebelled against the democratically elected leftwing "Republicans", resulting in the bloody civil war.
This Starter Set is a complete game for 2-4 players, and also the entry point to a game system that allows players to recreate the epic naval battles of the of the “Age of Sail”.
The Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration ‒ all while remembering you have to make it home.
Black Sea Fleets is a 64-page supplement for the Second World War at Sea series. It covers Stalin's plans for a dominant fleet in the Black Sea, plus the fleets and naval air forces of Turkey and Romania.
Coral Sea: The First Carrier Battle is the introductory game for the SWWAS serie, based on history's first carrier battle. 2014 edition
SWWAS Bismarck: Commerce Raiding in the North Atlantic