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SpaceCorp : Ventures

Duration : 3h Numbers of players : 1-4 Age : 14+ Language : EN
Condition : New Reference : GMT2107
SpaceCorp : Ventures
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  • SpaceCorp : Ventures
  • SpaceCorp : Ventures

Ventures is an expansion for the boardgame SpaceCorp: 2025-2300 AD

€39.99
Quantity
out of stock, there is a delay for the shipping


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Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


SpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end.

In SpaceCorp: Ventures, each player selects an HQ from:

    Allied Transit: leaders in deep space transportation networks
    InfraMaxx: more infrastructure to use and share
    Nova Capital: speculating on the success of others
    GravTech: driven by alternate anti-gravity technologies
    Next Generation: adapting and evolving into a new star-born species
    D.P.Roberts Ltd: operating outside the law to intercept and seize
    New Nomads: always moving on to the next paradise
    Stellar Security: protecting the galaxy for a price
    ...and six more!

In addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era. SpaceCorp: Ventures offers players new ways to win by supporting alternate styles of play and multiple routes to success. A variety of unique abilities, new contracts, and alternate scoring options means that no two games of SpaceCorp: Ventures will play the same!

 
Solitaire SpaceCorp: Ventures. Ten of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI. But beware...the competition will have advanced attributes, tuned to each player HQ. Updates to the AI include some general enhancements making the AI more difficult to beat. These general updates can also be applied to solitaire play in the base game.

COMPONENTS

    14 double-sided HQ Boards
    27 cards
    One contract disc
    One updated solitaire player aid
    One rulebook
    1 1/2" box

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