close

By continuing to browse this site, you must accept the use and writing of Cookies on your connected device. These Cookies (small text files) make it possible to follow your navigation, update your basket, recognize you during your next visit and secure your connection.

Platoon Commander Deluxe: Kursk

Language : EN
Condition : New Reference : FPG7000
Platoon Commander Deluxe: Kursk
search
  • Platoon Commander Deluxe: Kursk
  • Platoon Commander Deluxe: Kursk
  • Platoon Commander Deluxe: Kursk
  • Platoon Commander Deluxe: Kursk
  • Platoon Commander Deluxe: Kursk
  • Platoon Commander Deluxe: Kursk
  • Platoon Commander Deluxe: Kursk
  • Platoon Commander Deluxe: Kursk

Platoon Commander Deluxe: Kursk (PCD:K) is the port of Tiny Battles’ well-known Platoon Commander system to Flying Pig’s big box, mounted map, large counter method of game publishing.

€99.00
Quantity
in stock


By buying this product you can collect up to 49 loyalty points. Your cart will total 49 points that can be converted into a voucher of €4.90.

 
Security

Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


PCD:K uses version 2 of the Platoon Commander rules, which are identical to the V1.5 rules released with the latest Tiny Battle Publishing Platoon Commander game, Poland Strikes, with the exception of enhanced artillery and new air strike routines.

With all the tactical games on the market, what makes Platoon Commander Deluxe: Kursk different?

Clutterless counters. PCD:K uses color to determine a weapon's range. For example, an Armor Piercing factor printed on gold indicates that the weapon can fire normally at a target up to four hexes away.
Unique phasing. Players alternate attacking in the Fire Phase, but move all their units at once during the Movement Phase.
Flanking Friendly Close Assault Phase. Units do not enter the hex of the Close Assault target, but rather attack from adjacent hexes. This allows the attacker to not only amass the overwhelming odds needed to take that key position, but also attack from multiple directions, which provide a flanking bonus. Additionally, alternating attacks in the Close Assault phase allow defenders to conduct true spoiling attacks.
Ranged combat results are based not only an the target's armor factor and terrain, which determine the column on which the attack is executed, but also the target unit's morale which determines how many hits affected the target.
Artillery is card driven. Neither player knows the other's artillery capability by glancing at a scenario card. Artillery barrages are determined by Action Cards.
Action Cards. PCD:K is not card driven, but rather card assisted. The Action Cards provide artillery, rally units, provide combat bonuses, and even unexpected Opportunity Fire shots.
Focus and Aid Markers. These markers allow players to influence the battle much as their real life counterparts would. Players may choose to focus on a specific area, providing combat bonuses, or provide additional aid to those disrupted by fire.

It’s a system that grognards and newbies alike can enjoy. The counters are large, easy to read, and beautifully illustrated.

Each Platoon Commander Deluxe: Kursk includes:

  • two, 17" x 22" mounted geomorphic game boards.
  • four sheets of thick, 1" square counters.
  • two Player Aid Cards.
  • one full-color rules and scenario book.
  • six ten-sided dice.
  • a beautiful box to put everything in.

You might also like