close

By continuing to browse this site, you must accept the use and writing of Cookies on your connected device. These Cookies (small text files) make it possible to follow your navigation, update your basket, recognize you during your next visit and secure your connection.

World at War 94 - Kesselring’s War

Numbers of players : 2 Language : EN
Condition : New Reference : DCG-WW94
World at War 94 - Kesselring’s War
search
  • World at War 94 - Kesselring’s War
  • World at War 94 - Kesselring’s War
  • World at War 94 - Kesselring’s War
Issue 94 of World at War Game Edition proposes the game Kesselring’s War: Decision in Italy 1943-44 with die cut counters.
€44.90
Quantity
out of stock, there is a delay for the shipping


By buying this product you can collect up to 22 loyalty points. Your cart will total 22 points that can be converted into a voucher of €2.20.

 
Security

Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


WW94 Kesselring’s War: Decision in Italy 1943-44 (Joseph Miranda) is an operational level two player wargame covering the campaign in Sicily and southern Italy, July 1943 to February 1944. The game covers the months from Operation Husky through the initial landings in the southern peninsula up to the Anzio invasion and first battle of Monte Cassino. This was the time when the Allies could have gained a decisive victory but were stopped when German forces under the command of Field Marshal Albert Kesselring fought a series of delaying actions and then held a line south of Rome. The game system portrays operations across the theater within a framework of logistical and command/control restraints, modeled as Action Points. The objective of the Allied player is to seize major objectives in Italy, while the Germans are trying to stop them or, by judicious counterattacks, turn the tide in the Mediterranean Theater of Operations.

Each hex on the map is approximately 30 kilometers across. Each turn of play represents a month of operations. Ground units represent mostly divisions, independent brigades, and regiments. Air units represent the equivalent of a Luftwaffe Geschwader, USAAF wing or RAF group (9 to 15 squadrons). Naval units represent task forces.
22 x 34-inch game map 176 5/8-inch counters.