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Vae Victis n°156 Game edition

Language : FR
Condition : New Reference : VAJ156
  • Out-of-Stock
Vae Victis n°156 Game edition
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  • Vae Victis n°156 Game edition
  • Vae Victis n°156 Game edition
  • Vae Victis n°156 Game edition

VaeVictis Issue #156  - Special Game issue
including the wargame with die-cut counters "Warburg 1760"
May - June 2021

€15.95
Quantity
Out-of-Stock


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Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


Synopsis

Boardgames

  •     Granada
  •     Ariete
  •     Beneath the Med
  •     Storms in the West
  •     The Lost Valley
  •     Almost a Miracle
  •     All bridges burning
  •     Rostov 1941

Scenarios

  • Advanced Squad Leader
  • Memory 44

Figurines

  •     Les Hussites
  •     SPQR 2
  •     World of tanks
  •     Lasalle 2
  •     scénarios Balade au Hanovre (VV 150)
  •     Jouer Français moderne
  •     Epic Sécession
  •     L’art de la guerre v4

Hobby

  •     Bouvines par le jeu
        Extension La Fronde pour Les guerres du Roi Soleil

Art of war

  • Warburg 1760

Wargame: Warburg 1760

July 1760. The Coalition army commanded by Ferdinand of Brunswick falls back in the face of the French army, commanded by Broglie. To cut off the retreat of the Coalition, the Chevalier du Muy is sent north across the Diemel toward Warburg. Meanwhile, the German troops cross farther east at Liebenau. Du Muy deploys his army alongside the Diemel with its back to the river. Thanks to a turning movement masked by light troops of the British Legion and the mist of the morning, the troops commanded by the Hereditary Prince and Spörcken position themselves on the French left flank. At 13.00 this 31 July, the British and Hanoverian grenadiers appear at the rear of the French line, the Bourbonnais brigade counter-attacks, marking the beginning of a ferocious battle…
 
Warburg 1760 uses a simplified version of the rules of Corbach 1760 featured in VaeVictis 142.

  • One strength point = 150-200 men for the cavalry, 200-250 for the infantry
  • One hexagon = 250 m
  • One turn = 30 minutes
  • Difficulty = 5/10
  • Possibility for solo play = 6/10