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Vietnam: Rumor of War

Language : EN
Condition : New Reference : COM1069
Vietnam: Rumor of War
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  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War
  • Vietnam: Rumor of War

In 1965, the United States decided to intervene in the ongoing conflict in Vietnam. Using the Operational Scale System as seen in Korea: Fire and Ice, OSS: Vietnam will show the conflict in a playable yet historical manner. 

€79.99
Quantity
in stock


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Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


Using at its heart, a blending of two older games, Road to the Rhine and A Victory Denied, players have the ability to move all their units once.  However, they may choose to move those units in any of several impulses, if they can afford the supply cost to do so.  The opposing player will have to maintain adequate reserves to counter this variable impulse movement.

The Operational Scale System (OSS) is meant to be a fast, accessible way of playing, and finishing, larger games.  Finally playing a large “monster game” will no longer require hundreds of hours – now, you can easily complete a game of this size in a weekend. Players will activate HQs, fight off insurgents, bomb and disrupt the infrastructure of their opponents with the unique means available to each side. Whether by bombing raids or insurgents, how your side maintains the ability to wage war will be the key to victory.  All the while, players must watch how their actions influence events far from the battlefield.  

There are scenarios to allow various campaigns that defined this war as well as a campaign game.

Product information:

    Complexity: 4 out of 10
    Solitaire Suitability: 8 out of 10
    Time Scale: 1 season per turn
    Map Scale: 8 miles per hex
    Unit Scale: Divisional/Regimental (with Viet Cong Battalions)
    Players: 1-2
    Playing Time: 2 – 35 hours
    Designer: Adam Starkweather
    Graphic Artist: Ilya Kudryashov


Components:

    Three maps at 22” by 34”
    Three Countersheets of 9/16” counters
    Five Player Aid Cards, Displays and Charts
    One rulebook
    Two 6-sided and two 10-sided dice
    1 Box and Lid set