Oceans of Fire
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  • Buy Oceans of Fire - Agorajeux Gamestore
  • Buy Oceans of Fire - Agorajeux Gamestore
  • Buy Oceans of Fire - Agorajeux Gamestore
  • Buy Oceans of Fire - Agorajeux Gamestore
  • Buy Oceans of Fire - Agorajeux Gamestore
  • Buy Oceans of Fire - Agorajeux Gamestore
  • Buy Oceans of Fire - Agorajeux Gamestore
  • Buy Oceans of Fire - Agorajeux Gamestore

Oceans of Fire

COM1144

Oceans of Fire is an area movement, strategic simulation of the Pacific Theater of Operations in World War II with an operational feel. Players command the Japanese, American, and British Commonwealth naval, air, and ground forces that fought in the Pacific and Southeast Asia.

out of stock, there is a delay for the shipping. 2-3 players New
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€99.90 Tax incl.

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Gournay-sur-Marne (93)

Oceans of Fire is an area movement, strategic simulation of the Pacific Theater of Operations in World War II with an operational feel. Players command the Japanese, American, and British Commonwealth naval, air, and ground forces that fought in the Pacific and Southeast Asia. The Netherlands forces that fought in the Dutch East Indies and the Chinese forces that fought in Burma are also included. The map runs from India to the west coast of the United States and from the Aleutians to Australia. The game may be played with either two or three players. In the three-player game, a second Allied player commands the Commonwealth, Dutch, and Chinese forces.

There are five scenarios:

  • Introductory Solomons Islands scenario
  • One-turn Midway scenario
  • Two-turn Tournament Guadalcanal scenario
  • Three-turn Japanese Expansion scenario
  • Eight-turn Campaign Game

Naval units have one or two carriers or battleships per counter, and two to four cruisers per counter. Additionally, there are submarine and transport counters representing many ships. There are two types of air units: carrier air and land-based air, with approximately 30 aircraft per air point. The standard ground unit is the division with a few brigades including the Japanese Special Naval Landing Forces. There are also some Admirals and Generals such as Admiral Nagumo and General Vandegrift. Each turn encompasses six months of actual time subdivided into four Rounds (a special first turn covers only four months). During each Round, the Japanese, American, and Commonwealth players each take an Impulse. The order of movement is based on which player has the most Command Points (CPs) that turn. The number of CPs available to the Japanese player after the first turn depends on the number of Oilfields and Resources that he controls. This number can be reduced by U.S. submarines and B-29s using Strategic Warfare. The U.S. and Commonwealth CPs increase as the war progresses although the Commonwealth total can be reduced by lost territory in Australia and India.

Players expend Command Points to activate units for movement, missions, or combat. Although Oceans of Fire is a strategic game, it also has an operational feel to it. A typical operation involves moving a carrier task force, with transports carrying assault divisions, into a Sea Area containing an enemy controlled island. The defender can intercept with available air and naval forces, and the attacker can counter intercept. First, there is a round of air combat followed by one or more rounds of naval combat. The naval combat rounds can be carrier or surface, weighted in favor of carrier action. Air units attack individual ship counters with carrier air being more deadly. If the attacker wins the naval battle, he can conduct the amphibious assault. Players can also construct airfields and fortifications, or upgrade port facilities. The game also has the American Fleet Supply Train, Japanese kamikazes, and monsoon weather. A deck of historical Event cards adds a lot of variety and some uncertainty to the game with cards such as the Doolittle Raid, Tokyo Express, Chindits, and ‘MAGIC’.

Game Features:

  • Control and Contested Areas
  • Basing
  • Supply
  • Command Points, Initiative, and Impulses
  • Activations
  • Ground, Rail, Air, Naval, Naval Transport, Submarine Movement mechanics
  • Numerous Missions for conducting Air, Ground, and Naval operations
  • Interceptions and Counter-Interceptions
  • Ground, Air, Naval, Anti-Aircraft Combat (various types)
  • Numerous advanced rules cover Severe Weather, Kamikaze Attacks, Armor Bonus, Special Naval Landing Forces, Air Combat Quality, Military Leaders, Event Cards, and Variable Play Balance
  • Options rules for Naval, Air, National Cooperation, Forts and Airfields, Intensive Attacks, British Amphibious Capability, Attacking Across Ground Straits, and Purchasing Resource Points
  • Five Scenarios total (including Campaign Game)
  • Extensive 16-page Illustrated Expanded Example of Play (covers the start of the game)

Product Information:

  • Complexity: 7 out of 10 (Medium to High)
  • Solitaire Suitability: 7 out of 10 (Medium)
  • Time Scale: 6 Month turns with Four Rounds per turn
  • Map Scale: Variable size areas
  • Unit Scale: Ground: Divisions and brigades; Naval: 1 to 4 ships, more for submarines and transports; Air: ~30 aircraft per air point
  • Players: 2 or 3 Players (can accommodate solitaire or team play)
  • Playing Time: Approximately 3 hours per turn; Intro Scenario – 2 hours; Short Scenarios – an evening; Campaign Game – a weekend

Components:

  • Combined 34 x 43 inch game map (two unmounted map sheets)
  • Two counter sheets of 1.5” x .75” naval units and four 9/16” counter sheets of ground units, air units, and markers; 1080 counters in all
  • Deck of 67 Event cards
  • One Rulebook
  • One Scenario Book
  • One Naval Battle Board
  • Four Player Aid cards
  • Three Reinforcements cards
  • Three Force Pool cards
  • Three Carrier air displays
  • Four 10-sided dice
  • Box and Lid
Oceans of Fire
out of stock, there is a delay for the shipping. 2-3 players New
Available languages:

Excellent

4.8

Based on 100 reviews

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Damsokok
Damsokok 3 months ago

Achat GW. Concurrentiel, rapide et efficace.

Francesco Giov
Francesco Giov 6 months ago

Ho ordinato un’espansione per un gioco di carte dall’Italia. Ho contattato più volte il servizio clienti in quanto avevo bisogno mi arrivasse entro una certa data. Sono stati molto disponibili e professionali, e la spedizione è arrivata quando avevano promesso, merci beaucoup!

Melody Gornet
Melody Gornet 8 months ago

J'ai commandé en ligne (pour un jeu qui n'était pas en stock ailleurs !), l'envoi a été hyper rapide, les étapes de prise en charge de la commande sont confirmées par mail, et le colis était très soigné. Allez-y les yeux fermés !

hierskarf
hierskarf 9 months ago

J'ai fait l'acquisition récemment du jeu EMBLEMES de SAVANA sur Agorajeux pour une belle soirée en amis. Ce fût syumpathique.

Damien RÉHAULT
Damien RÉHAULT 10 months ago

Excellente expérience en ligne avec cette boutique. Envoi très rapide et très soigné ! Je recommande !

MT Amin
MT Amin 1 year ago

Une excellente découverte ! Le propriétaire est non seulement très sympathique, mais aussi passionné, disponible et de bon conseil. On sent qu’il aime ce qu’il fait, et ça se reflète dans l’ambiance chaleureuse de la boutique. Le choix est varié, les produits sont bien présentés, et on a tout de suite envie d’acheter… encore et encore ! Une boutique locale qui mérite d’être connue et soutenue. J’y reviendrai avec plaisir !

Remy T.
Remy T. 1 year ago

Bonne découverte, à la recherche de jeux plus forcément commercialisés je suis tombé sur Agorajeux, personnes sérieuses avec des prix très corrects.

Céline V
Céline V 1 year ago

Du stock, des tarifs attractifs et beaucoup de plaisir de passer par un petit commerce de proximité... Plus que par une grosse chaîne ! Je suis fan !

Thomas Rizi
Thomas Rizi 1 year ago

Toujours très bien reçu, Toujours le temps de discuter quelques minutes.Super sympa je recommande +++

S Mat
S Mat 1 year ago

Envoi super rapide et colis particulièrement soigné : merci Agorajeux

Jean Yves
Jean Yves 1 year ago

Très bon accueil du choix et le prix

Alphonse Delaporte
Alphonse Delaporte 1 year ago

Au top pour les événements et achats !

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