hors-stock, réassort en cours
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une revue complete et un jeu en boite sur la chute d'Atlanta
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en anglais, descriptif éditeur :
The Fall of Atlanta
At the climax of the American Civil War the armies of the Confederacy were pressed back into their heartland as the rebellion tried desperately to sustain itself against Union forces. One of the most important campaigns occurred in southeastern Tennessee and Georgia, as Federal armies pressed toward the Confederacy's vital city of Atlanta, home to much of its remaining industry and gateway to the southern and western lands the Confederates still held. The campaign for and siege of this vital city broke the power of the Army of Tennessee, the key rebel command outside northern Virginia.
The theater of these operations is roughly bounded by the Tennessee River to the north, the Chattanooga area to the west, Atlanta to the south, and the Appalachian Mountains to the east. It was here where the formidable Union command team of Sherman and Thomas plied their trade, dooming the Confederacy's last chance to survive the Yankee onslaught. Here too the soldiers of the rebel Army of Tennessee fought stubbornly to defend their homes.
Look Away! is a strategic-operational simulation of the Army of Tennessee's campaigns in the Georgia theater of the Civil War. The game covers the fighting between Union and Confederate forces in Tennessee and northern Georgia during the spring and summer of 1864. Each hexagon represents an area roughly 2.6 miles in diameter (4 km). Each turn in the game represents about four days of real time. There are four scenarios dealing with the major engagements of the war plus a campaign game covering the entire period.
Bonus game inside the 2007 Annual
Unique mini-game on the Biafran War of the late 1960s. Nigeria splits apart and both sides form ramshackle armies sporting used weapons and mercs! see more… Look Away! and the 2007 ATO Magazine Annual
Map - One full color 22"x34" mapsheet
Counters - 480 full color 1/2" die-cut pieces
Rules length - 24 pages
Charts and tables - 6 pages
Complexity - High
Solitaire suitability - Low
Playing time - Up to 2 to 3 hours for the smaller scenarios, 16 to 20 hours for the full campaign game
Design - John Prados
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
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