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menez vos lemmings jusqu'à la falaise afin qu'ils se suicident, mais avec style ! un jeu de société tactique et humoristique
En achetant ce produit vous pouvez gagner jusqu'à 17 points de fidélité. Votre panier totalisera 17 points de fidélité pouvant être transformé(s) en un bon de réduction de 1,70 €.
descriptif éditeur :
Leaping Lemmings is a humorous hobby or family game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!
Playtime: 30-90 minutes (15 minutes per player)
Objective: The player with the most victory points wins the game. To earn victory points, players dive their lemmings over the cliff edge and/or collect Lemming Chow Pellets.
The game board is a hex-based map representing the canyon down which up to six separate lemming clans will travel. The canyon ends with the cliff edge, which is the lemmings' ultimate goal. There are three basic types of hexes on the map:
Each player controls 10 lemmings. You are trying to move your lemmings towards the cliff, making use of covering terrain while trying to force your opponents' lemmings into becoming eagle chow.
Each turn a movement card is revealed which will allow for 2-5 lemming movement points. Card luck is mitigated in that all players use the same card to move that turn. Only the top lemming in each stack is allowed to move, so covering your opponents' lemmings is one tactic used to slow them down. The down side of this tactic is that the eagles always snatch the top lemming of each stack when they strike. Lemmings generally move forward but are also allowed to move one hex sideways.
There are 32 Lemming Chow Pellet markers in the game, 16 of which are placed on the map during setup, and the rest may come into play via pellet resupply which happens throughout in the game. Each pellet marker is worth 0, 1, or 2 VPs.
Special Actions allow players to alter the normal rules of the game to their advantage or to their opponents' detriment. Players are dealt Special Action cards during setup. Each Special Action card may be used only once, so you need to save each one for its best use to help you towards victory. Two of the 16 different Special Actions are shown below to whet your appetite.
When a lemming dives with the exact number of movement points needed to cross over the cliff edge, it scores 1 VP. But, it's well…a pretty ordinary dive, almost like falling off by accident. If a lemming has additional movement points available when it crosses the cliff edge, it will impress the judges and earn more VPs.
DESIGN & RULES: Rick Young & John Poniske
DEVELOPER: John Foley
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