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simulation grand-stratégique de la seconde guerre mondiale simulant les aspects militaires, économiques, diplomatiques ou encore la recherche scientifique, sur les fronts européens et pacifique.
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First published by GMT in 2003, A World at War is a grand strategy game based on the award-winning Advanced Third Reich/Empire of the Rising Sun gaming system. A World at War simulates the military, economic, political, diplomatic, research and production aspects of the Second World War and lets the players find out for themselves what might have happened if:
A World at War continued the evolution of the Advanced Third Reich/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game. Five years of design and relentless playtesting resulted in a polished, proven game, which includes the following innovations:
The second edition of A World at War adds clarifications and refinements based on thousands of games played since 2003, based on contributions from hundreds of A World at War players (the A World at War Yahoo discussion list alone had recorded nearly 60,000 posts since A World at War was first published). Changes include:
A World at War contains a dozen scenarios, ranging from the introductory Battle of the Atlantic and Barbarossa scenarios up to European and Pacific Campaign Games. But dedicated gamers will be hard-pressed to resist testing their luck, skill and especially their nerves by taking on the entire war in the full-fledged Campaign Game.
For players who already own A World at War, a sheet of 280 new and revised counters will be available separately (We’ll add this item to the P500 list as we get nearer a print date). These counters are included in the complete second edition game.
2,800 full-color die-cut counters.
Four 22"x30" full-color mapsheets
Gathering Storm est un prologue pour A World at War : jouable seul, il permet de simuler l'avant guerre et les divers évènements qui mèneront à la seconde guerre mondiale.
simulation grand-stratégique de la...