Battles for Quebec

Language : EN
Condition : New Reference : 2507-138
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Battles for Quebec marks the tenth installment in the acclaimed "Battles in the Age of Reason" (BAR) series by Clash of Arms. This comprehensive wargame offers an unparalleled exploration of three pivotal battles through seven distinct scenarios.
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€79.00
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Battles for Quebec - A Deep Dive into North American Conflict

The Three Key Engagements

This module provides detailed scenarios for three critical conflicts over the control of Quebec:

  • The Plains of Abraham (September 13, 1759): Features the famous morning confrontation between Montcalm and Wolfe. It also includes an extended scenario starting with the initial British landing, allowing players to experience the entire day's battle and explore alternative historical outcomes.
  • Sainte Foy (April 29, 1760): Three scenarios cover this often-overlooked battle, representing the French forces' final major opportunity to defeat the British and potentially regain control of Quebec. This engagement is presented as a classic BAR fight across the frozen plains outside the city.
  • Assault on Quebec (December 31, 1775): A unique addition to the series, this battle pits American forces against the defenders during a nighttime assault in a blizzard. The stakes are high—the fate of the fourteenth American colony hangs in the balance. This intense close-quarters battle will challenge even veteran BAR players, with one scenario featuring hidden forces to simulate a complete fog of war.

Meticulous Historical Depth

Battles for Quebec is characterized by its meticulous research, utilizing primary historical sources to ensure every delicate detail of the battles is accurately represented. The result is a thorough and deep treatment of these conflicts, achieving a level of historical representation unprecedented in wargaming.

Game Components

The box includes all necessary materials to immerse yourself in these historical battles:

  • BAR Standard Series Rules booklet (v3.4);
  • Battles for Quebec game-specific rules booklet;
  • Game-specific charts and tables;
  • One 22" x 34" full color, period-style map;
  • 420 half-inch counters (both full color and black & white);
  • Cardstock diagrams and displays;
  • Two ten-sided dice.

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