close

By continuing to browse this site, you must accept the use and writing of Cookies on your connected device. These Cookies (small text files) make it possible to follow your navigation, update your basket, recognize you during your next visit and secure your connection.

The Second World War

Numbers of players : 2+ Age : 12+ Language : EN
Condition : New
The Second World War
search
  • The Second World War
  • The Second World War
  • The Second World War
  • The Second World War
  • The Second World War

The Second World War is a grand-strategic, historical simulation game about World War II. Players represent the major powers involved in the conflict and have at their command the forces with which to wage war and achieve victory for their country or alliance.

€95.00
Quantity
out of stock - there is a delay for the shipping


By buying this product you can collect up to 47 loyalty points. Your cart will total 47 points that can be converted into a voucher of €4.70.

 
Security

Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


The game covers the European, North African, and Pacific Theaters on three maps and four counter-sheets.

Difficulty is rated at a 6 out of ten.

Design Notes:

The Second World War was prototyped by Peter Bertram and Randall Mac Innis in 1985. It was originally envisioned as a medium-complexity wargame to fall somewhere between the existing designs, Axis and Allies and World in Flames, which were either too pedestrian for us hard-core, grognard wargamers or too massive to be played within the confines of our housing. This final version is exactly what we envisioned when we started: a fun game about WWII with a lot of meat, but not so complicated that you need to be an accountant to enjoy it.

The game scale, the 3-map composition, and the use of megahexes to regulate naval movement were originally set by Peter and Randall. They are the only elements that remained intact throughout development. While designer John D. Powers had to make many trade-offs between realism and playability, the latter was the primary concern. Once the nuances of the system are understood and exploited by all players, you will find that historical strategies will yield surprisingly historical results.

I hope that players find it to be enjoyable, and despite its high-level, granular view, the most accurate grand strategic game about WWII yet to be published.

Tentative Contents:

2 22x34 inch full color maps

1 17x22 inch full-color map

4 Full-color, die-cut sheets of 5/8 inch counters

1 Book of Rules

1 Book of Scenarios

Charts and Tables