close

By continuing to browse this site, you must accept the use and writing of Cookies on your connected device. These Cookies (small text files) make it possible to follow your navigation, update your basket, recognize you during your next visit and secure your connection.

The Confederate Rebellion

Duration : 1h Numbers of players : 1-2 Language : EN
Condition : New Reference : WDG-TCR
The Confederate Rebellion
search
  • The Confederate Rebellion

A game by award-winning designer David Kershaw, The Confederate Rebellion is a grand strategy solitaire simulation of the American Civil War.

€69.00
Quantity
in stock


By buying this product you can collect up to 34 loyalty points. Your cart will total 34 points that can be converted into a voucher of €3.40.

 
Security

Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery



The Confederate Rebellion is a solitaire game (with optional two player rules) on the American Civil War. The game is based on ACW Solitaire but contains updated and new rules, clarifications, new artwork, and new scenarios.

In the solitaire game, the player controls the Union forces and the Rebellion is controlled by an AI. The game takes place over an unspecified number of turns. Play continues until either the victory or defeat conditions are met.

Each turn follows this sequence of play:
1. Union Build Phase: The Union player builds units (Armies, Gunboats, General, Fleet, Forts) during this phase. In addition, a Union General may be sacked.
2. Union Move Phase: Union units may move Regions this phase.
3. Union Combat Phase: Any combat resulting from Union movement is resolved.
4. Rebel Build Phase: The Rebels may build units as permitted by certain circumstances.
5. Rebel Move Phase: Rebel Generals may move as permitted by die roll.
6. Rebel Combat Phase. Any combat resulting from Rebel movement is resolved.

The goal of the game is to prevent the Rebellion from having resources available to build and maintain their army. Once this achieved, the Union player wins. If the Rebellion ever controls four Union areas or Washington DC, the Union player loses.

Game Components

120 Two-sided Counters and Markers
8-Page Rulebook
17" x 11" Game Board
Double-Sided Scenarios Sheet