close

By continuing to browse this site, you must accept the use and writing of Cookies on your connected device. These Cookies (small text files) make it possible to follow your navigation, update your basket, recognize you during your next visit and secure your connection.

Mini game : Mansfield

Language : EN
Condition : New Reference : DCG1721
Mini game : Mansfield
search
  • Mini game : Mansfield
  • Mini game : Mansfield
  • Mini game : Mansfield

Mansfield  : Crisis in the Pine Barrens uses the simplified QuickPlay version of the Musket & Saber system of warfare during the muzzle-loading era.

€13.90
Quantity
out of stock, there is a delay for the shipping


By buying this product you can collect up to 6 loyalty points. Your cart will total 6 points that can be converted into a voucher of €0.60.

 
Security

Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


Mansfield: Crisis in the Pine Barrens

In early 1864, Union Gen. Nathaniel Banks led a small army up Louisiana's Red River. His objective, in conjunction with an overland campaign through Arkansas, was the Confederate Trans-Mississippi capital at Shreveport. Poor coordination of the two columns enabled the Confederates to concentrate their slender resources against each in turn. Banks was first, and in early April his spearhead was hit near the crossroads of Mansfield. Historically, the Union forces, strung out on the march, were routed piecemeal, but the battle could have gone the other way.

Mansfield uses the simplified QuickPlay version of the Musket & Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.


Game Contents:
• 11 x 17” map
• 40 die-cut counters
• Scenario Instructions
• Four page rule booklet

 
Scale:
• Players: 2
• Level: Brigade
• Hex: 440 yards