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Vae Victis n°170 Game edition

Language : FR
Condition : New Reference : VAJ170
Vae Victis n°170 Game edition
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  • Vae Victis n°170 Game edition
  • Vae Victis n°170 Game edition
  • Vae Victis n°170 Game edition
VaeVictis Issue #170 - September/October 2023
Special Game issue including the wargame with die-cut counters: Jurgurthine war
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€16.16
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out of stock, there is a delay for the shipping


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SYNOPSIS

ART of WAR

  • Lützen 1813
  • The Arab Conquest of the Levant

NEWS HEXES

  • War for America
  • 12 h at Maleme
  • Sleepwalkers
  • Barrack Emperor
  • Under the Southern Cross
  • Clash of Sovereigns
  • On to Richmond
  • Tactics & Strategy 47

BOARDGAME

  • Europa Universalis 2
  • Onus Traianus
  • Inferno
  • Storm over Jerusalem
  • White Plains
  • Saïgon
  • We are coming Nineveh
  • Traces of War
  • Las Navas de Tolosa
  • The British Way

HOBBY

  • Des étudiants s’invitent au combat 4e partie
  • Donald Featherstone
  • Maléfices

FIGURINES

  • Au contact : Indochine 1945-1954
  • Galley and Galleons
  • L’empire des Hauteville,  Campagne en Sicile XIe  
  • Scénarios XVIIIe
  • Game of Thrones
  • Silver Bayonet : The Carpathians Castle Fier
  • Shakos et Baïonnettes : raid sur les Calanques 1813

SCENARIOS

  • ASL
  • M44

NEWS RULES

  • What a Cow Boy
  • Mad Dogs & Englishmen
  • Tales of Men
  • Myths and Monsters
  • Blood Bilge and Iron balls
  • Musket & Springfields

ART of WAR

  • Jurgurthine war

WARGAME with die-cut counters

The Jugurthine War is the name of the conflict between the Roman Republic and the Numidian king Jugurtha between 112 and 105 BC.
We have retained, thanks to Sallust, fairly detailed information on this war, it is nevertheless the first time that this conflict is covered by a game on a strategic scale.

  • Complexity: 4/10
  • Solo play: 3/10
  • Duration: 2-3 hours
  • One turn: about two months
  • Combat unit: approximately 2 000 cavalry or 4 000 infantry
  • One hex: 25 km