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Vae Victis n°161 Game edition

Language : FR
Condition : New Reference : VAJ161
Vae Victis n°161 Game edition
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  • Vae Victis n°161 Game edition
  • Vae Victis n°161 Game edition
  • Vae Victis n°161 Game edition

VaeVictis Issue #160  - March - April 2022
Special Game issue  including the wargame with die-cut counters: "La Garde avance!" - Waterloo 1815, the last square."

€15.62
Quantity
out of stock, there is a delay for the shipping


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Deliveries by Colissimo or Mondial Relay

 
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Returns accepted up to 14 days after delivery


Synopsis

NEWS

  • Jeux sur cartes, toutes les nouveautés
  • La bibliothèque stratégique
  • Les règles de jeu avec figurines
  • La revue des revues
  • Les Clubs et la parade des miniatures

ANALYSE

  • Across the Bug River (VUCA Simulations)
  • Canvas Falcon (auto-édition)
  • Sacred Oil (Thin Red Line Games)
  • Crusader Kingdoms (Worthington Games)
  • Medium Aevum (Les XII Singes)
  • The Mission (White Dog Games)
  • Santander 1937 (SNAFU Design)
  • L’Art de la Guerre V4 (Onyx)
  • Pony Wars (Baccus)

HOBBY

  • Jeux d’histoire : jeux aléatoires ?
  • Une campagne DBA sur la journée
  • Représenter l’infanterie napoléonienne au un pour un

RULES

  • Pugnate ! Règles de gladiateurs

SCENARIOS

  • Medium Aevum - Ce n’est pas de la petite bière
  • Campagne Guiscard 2 : sur les terres des Mirdassides
  • Italie 1945 pour ASL
  • France 1944 pour M44
  • Campagne pour le Mali, Opération Serval

ART OF WAR

  • L’infanterie de la Vieille Garde au combat

Wargame with die-cut counters : "La garde avance!", waterloo 1815 the last square

La Garde avance!’ is an original module for the Jours de Gloire series, set at battalion scale.
It covers the last attack of the French army during the Battle of Waterloo. Napoleon’s last reserve, six battalions of the Middle Guard and five battalions of the Old Guard,  set off in square formation to assault Wellington’s thin red line that was still holding its positions,  while Blücher’s forces were becoming an ever greater threat on the French army’s right flank.
The scale is 100 m per hexagon and one Strength Point corresponds to about 200 infantry, 150 cavalry or 2 guns. The historical scenario has 5 turns, each covering twenty minutes of real time. A game of La Garde avance! should last around 1 hour.

Scale :

  • Game turn : 20 mn
  • 1 SP : about 200 infantry, 150 cavalry or 2 guns.
  • 1 hex = 100 m
  • Game duration : around 1 hour