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World at War 77 - Winter War

Duration : 2h Numbers of players : 2 Language : EN
Condition : New Reference : DCG-WW77
World at War 77 -  Winter War
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  • World at War 77 -  Winter War
  • World at War 77 -  Winter War
  • World at War 77 -  Winter War

Issue 77 of World at War Game Edition proposes a main article and a two-players operational level wargame about the Winter War, the1939-1940 conflict opposing the USSR and Finland. It comes with several other WWII-related articles.

€44.90
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Winter War: Finland versus the Soviet Union, 1939–40: The Winter War was a boost for Allied morale. After the German-Soviet overrunning of Poland in September 1939, Finland showed that a small country could stand and fight.

 

 

Other Articles:

 

  • Five Days at Oosterbeek: The Destruction of the British 1st Airborne Division: The British role in the airborne component of Operation Market-Garden in September 1944 is legendary. Having failed in its objectives, 1st Airborne was trapped at Oosterbeek, and pummeled for five days, escaping with only 20 percent of its troops.
  • Destruction of Beta Convoy: British Royal Navy use of Ultra intercepts and radar combine for a devastating nighttime ambush of Italian Beta Convoy.
  • USS Wahoo: A Lady Comes of Age: After Japan’s surrender, her surviving admirals and generals counted the submarines as the greatest single factor in the Allies’ final victory. The submariners who achieved all this comprised just two percent of America’s wartime naval personnel. Wahoo was the preeminent sub of the Pacific war.

 

Winter War is a two player operational level wargame covering the Soviet invasion of Finland over the Winter of 1939-40. The Soviets initially expected a quick victory. However, the Finns, under the leadership of Carl Gustav Mannerheim, resisted and outmaneuvered the more ponderous Red Army forces. The game system is based on the asymmetrical situation of the campaign. The Soviets have a preponderance of forces. The Finns have superior tactics and the knowledge of the terrain. Both sides must exploit their advantages to be victorious. The game has special rules to represent all these differences, e.g. unit breakdowns, special forces and Finnish “motti” tactics. Each hex on the map represents circa 21 miles. Each turn of play represents ten days. Ground units represent detachments, battalions, regiments, brigades, divisions and corps. Aircraft units represent the number of sorties to accomplish a mission.

 

Components: 22x34 inch map, 176 die-cut counters.