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Korea : Fire and Ice

Language : EN
Condition : New Reference : COM1059
Korea : Fire and Ice
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  • Korea : Fire and Ice
  • Korea : Fire and Ice
  • Korea : Fire and Ice
  • Korea : Fire and Ice
  • Korea : Fire and Ice

Korea: Fire and Ice is the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit.

€79.90
Quantity
out of stock, there is a delay for the shipping


By buying this product you can collect up to 39 loyalty points. Your cart will total 39 points that can be converted into a voucher of €3.90.

 
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Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


Using at its heart a system that is from an older but wonderfully conceived game called “Road to the Rhine”, players will be able to move all their units once but can, if they can afford the supply cost, move the still unmoved units impulse after impulse. The opposing player will have to maintain adequate reserves to counter this. The grand campaign game covers the first year of the war.

Using a moderately complex rule set, players will be able to concentrate on the play and not the rules. Keeping your units well supplied will be the key to victory – but as you advance, you’ll see your supply situation deteriorate. Detection will also be a key to victory as finding your enemy is vital to defeating him. Also covered are the epic F-86 versus MiG-15 battles, political limitations of surrogate wars, possible Soviet intervention, possible nuclear weapons, and of course, the United States Navy – for both support and invasions.

There will be scenarios covering various sized battles and campaigns (with a play time of 2 to 20 hours), as well as a grand campaign game for players that want it all.

Complexity: 6 out of 10
Solitaire Suitability: 8 out of 10
Time Scale: 1 week per turn
Map Scale: 10 miles a hex
Players: 1-4
Playing Time: 2-60 hours
Designer: Adam Starkweather
Artist: Ilya Kudryashov

Components:

  • One 44 page rulebook
  • Three 22” by 34” maps
  • Five Displays and Charts
  • Two 9/16ths Countersheets
  • 4 Dice
  • Game Box