Heights of Courage

Language
en
Condition
New
Reference
5-15/50

in stock

39,90 €

Heights of Courage is the 15th game in the award winning Standard Combat Series. It complements the 1995 CSR award winning game Yom Kippur (which covers the fighting in the Sinai)

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    More info about Heights of Courage

    In October, 1973, Syria and her allies lead a surprise attack to recapture the Golan Heights in conjunction with an Egyptian assault across the Suez Canal  into the Sinai. Heights of Courage is a game covering the Golan Heights portion of this war—one of the largest armored clashes to occur since the end of World War II.

     

     For a little over two weeks,  massed Syrian armor tried to swamp the Israeli defenders who were buying time to allow mobilized reserves to arrive.  They succeeded and managed to turn the tide launching their own offensive toward Damascus.   Heights of Courage is the 15th game in the award winning Standard Combat Series. It complements the 1995 CSR award winning game Yom Kippur (which covers the fighting in the Sinai). It uses the same 8 page standard series rulebook applicable to all the other games to bring out the action in a “beer and pretzel” way familiar to all wargamers.   Because both sides have offensive and defensive phases of the battle to enjoy, victory is determined by comparing the best Syrian performance in their early offensive to the Israeli offensive results at the end of the game. This forces both sides to fight tooth and nail on both the offense and defense with enormous time pressure on perform rapidly.   Designer Steve Newhouse (previously part of the team that created The Mighty Endeavor) gives all the sizzle of the fast-paced armored battle with enough steak to give the game the appropriate level of depth. For example, he gives an innovative two tempo operational speeds to both players as the battle goes beyond the endurance of the forces involved.  Each player can select to go “fast” in order to fight more or “slow” in order to get more replacements.   While Heights of Courage cannot be directly linked to Yom Kippur, the game provides rules to allow players to play both games in tandem so as to play the “whole war.”   Scale: Each turn is between 1/2 to two days (depending on when in the battle the turn represents). Each hex is 1 mile across. Syrian units are battalions and brigades. The Israelis are shown as task forces which range from half battalion to company sizes.   Four scenarios allow different looks at the 17 turn campaign (turn length varies based on when a cease-fire occurs).

    • The full Historical Campaign
    • A short version of the Historical Campaign (10 turns)
    • Operation Badhr—a 6 turn look at the Syrian offensive
    • Operation Al-Owda—an accelerated Syrian offensive which can be played in the 6, 10 or 17 turn versions (the Syrian plan was watered down for various reasons).

    The fate of Israel hangs in the balance. Are you up to the task?   Components:

    • Series Rulebook
    • Game Specific Rulebook
    • Full Color Game Map
    • 280 Counters
    • 4 Scenarios
    • Box and Dice

    Avis about Heights of Courage

    Evaluations produits
    • Nombre d'avis : 1
    • Note moyenne : 3 /5
    • F. Gael
    •  le 07/07/2015
    • 3/5
    La note que j'indique est un peu trompeuse. En vérité Heights of Courage en tant que tel est un très bon jeu. Je lui mettrais de base 4 car il est similaire à Yom Kippur (que je note 5) tout en étant un peu moins bon (abstraction de certaines règles sympathiques, disparition de certaines situations intéressantes comme le canal de Suez et l'intervention des grandes puissances).J'enlève cependant une étoile pour l'aùener à 3 car aucun réel effort n'a été fait pour rendre ce jeu compatible avec Yom Kippur. On a donc deux jeux du même éditeur, partageant le même système de base et couvrant la même guerre (chacun l'un des deux fronts) sans même qu'ils ne soient véritablement compatibles (beaucoup de règles spécifiques différentes, longueur des tours différentes etc! Bien sur ça marchouille à peu près en tandem mais c'est une occasion terriblement ratée de permettre d'associer deux petits jeux pour en faire un plus grand de manière propre.En tant que tel donc cela reste un très bon jeu avec un système simple mais pas simpliste. Le jeu est donc accessible mais reste un véritable wargame avec des mécanismes de jeu assez typiques. La période historique est originale et le jeu peut être apprécié pour lui-même avec beaucoup de satisfaction.

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