close

By continuing to browse this site, you must accept the use and writing of Cookies on your connected device. These Cookies (small text files) make it possible to follow your navigation, update your basket, recognize you during your next visit and secure your connection.

Command and Colors Napoleonics

Duration : 90 min. Numbers of players : 2 Age : 12+ Language : EN
Condition : New Reference : GMT1014-23
  • Out-of-Stock
Command and Colors Napoleonics
search
  • Command and Colors Napoleonics

the card driven and blocks game from Richard Borg (C&C ancients, Battlelore) adapted to the Napoleonic Wars.
5th printing

€94.90
Quantity
Out-of-Stock


By buying this product you can collect up to 47 loyalty points. Your cart will total 47 points that can be converted into a voucher of €4.70.

 
Security

Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor. 

For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

  • The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.
  • In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.
  • An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.
  • Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.
  • As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.
  • When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.

 

The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon. 

Core Game Contents

  • 1 Mounted Battlefield Gameboard
  • 4 Sheets containing 56 double-sided Terrain Tiles and 2 Infantry in Square tracks
  • 70 Command cards
  • 8 Battle dice
  • French, British and Portuguese Blocks and Label sheets
  • 3 National Unit Reference Cards
  • 1 Rule Book
  • 1 Scenario Booklet containing 15 battle scenarios

 

As I said before, the Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands & Colors: Ancients, this will be a perfect fit and another outstanding game product. 

Richard Borg

You might also like