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a D&D adventure concluding the Tyranny of Dragons campaign.
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Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game.
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
a D&D adventure for characters of levels 1-7 concluding inThe Rise of tiamat.
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game.
A menagerie of deadly monsters for the world’s greatest roleplaying game.
a D&D adventure concluding the...