close

By continuing to browse this site, you must accept the use and writing of Cookies on your connected device. These Cookies (small text files) make it possible to follow your navigation, update your basket, recognize you during your next visit and secure your connection.

Modern War n°4 : Six Day War 1967

Language : EN
Condition : New Reference : DCGMW04
Modern War n°4 : Six Day War 1967
search
  • Modern War n°4 : Six Day War 1967
  • Modern War n°4 : Six Day War 1967
  • Modern War n°4 : Six Day War 1967

In this Modern War magazine you will find modern Warfare articles and the wargame Six Day War 1967 Six Day War 1967 with die cut counters.

€39.99
Quantity
out of stock, there is a delay for the shipping


By buying this product you can collect up to 19 loyalty points. Your cart will total 19 points that can be converted into a voucher of €1.90.

 
Security

Secure payments by La Banque Postale or PayPal

 
Delivery

Deliveries by Colissimo or Mondial Relay

 
Returns

Returns accepted up to 14 days after delivery


Six Day War: 1967, designed by Joseph Miranda, is a wargame of Arab-Israeli War of June 1967. There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents. One commands the Sinai Front; the second commands the Eastern Front. Each player also commands the Arab forces facing the other player (his opponent.) The game is designed in this manner owing to the massive qualitative superiority of Israeli forces in this war. The assumption of the game is that an Israeli victory was generally inevitable, so the intent is to place the players in a situation in which they have to compete with each other on both sides to win the greatest possible victory on their own Front.

 

The map is divided into two sectors, one for each Front. Only units of that Front may operate in that sector. There are additional units, called Reserves, which can possibly be assigned to either Front. The objective of each player is to score the most Victory Points in terms of seizing objectives and destroying enemy units at the lowest possible cost. Meanwhile, the player will be using the Arab forces facing the other player to delay or even stop that Front.

 

The game includes one map of Israel and the surrounding regions from the Golan Heights to the Suez canal (and all of the Sinai), and one counter-sheet (228 counters) representing all of the Israeli and Arab forces, color-coded to apportion them by their respect Front.

 

The game includes one map (22x34”) and 228 counters.


OTHER ARTICLES:

  • Egyption Military Today
  • Operation Savannah: Angola
  • Future of the USN Littoral Warfare