All the over 600 wooden/plastic components have been created by the best Italian artisinal industry and painted "A baratto", a technique usually adopted for painting car parts and accessories.
On 22 June 1941, under the codeword Dortmund, the German Wehrmacht started the invasion of the Soviet Union.
BLOCKS IN THE EAST recalls, in game form, the most decisive battles fought in the Eastern Front from the beginning of the invasion in Summer 1941, until the dramatic end in Berlin in Spring 1945.
BLOCKS IN THE EAST is a game for two/four players, one/two control the Soviet Red Army and the other one/two control the Axis Powers.
Although based on history, players in command of the two factions can modify the evolution of World War 2 on the Eastern Front.
The rules are divided into three major sections which can be learned one at a time.
The first section is the BASIC GAME RULES which introduces the basic concepts and enables players to start playing the game without too many rules to remember.
Then the ADVANCED GAME RULES provide more specific and detailed rules for an enhanced realism, such as the use of Fuel and the Advanced Production System.
Finally, for those players who want to get the best out of the game, OPTIONAL RULES can be added as desired.
The Optional Rules include Technology Research, Strategic warfare over German factories and U-Boot Campaign in the Atlantic Ocean, Amphibious Invasions, Parachute Assaults…
SCALE: A hexagon is approximately 53 miles (70 Km) across.
A turn is 1 month long.
A full strength counter represents 300 planes, 300 Tanks, or 30,000 men, depending on the type unit, equipment and nationality.
FOG OF WAR: The game can be played with the Fog of War on (wooden blocks are placed on the map in such a way the opponent player can not see them) OR with Fog of War OFF (all units are visible).
Language: English and Italian
Genre: Operational, Strategic
Complexity: Basic to Advanced, depending on which rules are used and on Scenario Lenght
Period: World War II
A hexagon is approximately 53 miles (70 Km) across.
A turn is 1 month long.
A full strength counter represents 300 planes, 300 Tanks, or 30,000 men, depending on the unit type, equipment, nationality, etc.
With over 300 units counters and 300 different resource points of various color, players can enjoy hours of fun by playing the full 1941 Codeword Dortmund Campaign, or one of the 4 others 6-turns scenarios:
-Operation Barbarossa, 6 turns
-Fall Blau, the drive to Baku, 1942, 6 turns
-Operation Zitadelle, Kursk Battle 1943, 6 turns
-Bagration Offensive, Summer 1944, 6 turns
or even the shorter and easy to learn scenarios:
-Road to Leningrad, 3 turns
-Road to Moscow, 3 turns
-Road to Rostov, 6 turns
-Short Barbarossa, lasting only 3 turns.
Every scenario has different Victory conditions and length, with a playing time from 1 to 49 turns.