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No Peace without Spain 2nd edition

Duration : 4h Numbers of players : 2 Age : 14+ Language : EN
Condition : New Reference : COM1072
No Peace without Spain 2nd edition
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  • No Peace without Spain 2nd edition
  • No Peace without Spain 2nd edition
  • No Peace without Spain 2nd edition
  • No Peace without Spain 2nd edition
  • No Peace without Spain 2nd edition
  • No Peace without Spain 2nd edition

It is the age of Marlborough and Vauban. No Peace Without Spain is a strategic simulation of the bloody battles, epic sieges and political turmoil that embroiled Western Europe for more than a decade to decide the fate of the Spanish throne. Will the Habsburgs regain the crown, or will Louis XIV's grandson rule in Madrid?

€69.99
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in stock


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In November 1700, King Carlos II of Spain died without an heir. The long-standing feud between the Bourbons and Habsburgs erupted once again as both sides pressed their claim to the throne. No Peace Without Spain is a two-player game that elegantly recreates this epic struggle using a point-to-point map and a single deck of 55 cards. Action cards are used to activate armies for movement and siege, while event cards bring historical and special events into play that can swing the tide of fortune when least expected. Each turn represents one year, each “corps” represents 10,000 men of all arms and each leader represents a major commander and his staff.

The game features an easy and intuitive battle system that highlights a unique aspect of this war – team-based battle command, perhaps the most famous example being the extraordinary success achieved by the partnership of two of the war’s most prominent commanders, the Duke of Marlborough and Prince Eugene of Savoy. The Bourbon cause has talented leaders as well, notably Marshals Villars, Vendome and Berwick. These and other leaders are rated for Tactical and Command capabilities and they significantly influence the course of events.

The map stresses the importance of fortresses in a war that was probably the high-point of formal siege warfare. Fortresses in this era rarely held out against a besieger that had the necessary time and manpower to conduct a proper siege, and the game neatly recreates this with a simple siege table that leaves room for unusually stout defenses or quick collapses.

Victory points are gained or lost by the Alliance player and game victory comes either through automatic victory or based on final VPs after the 1713 turn.

 

Product Information

  • Complexity: Moderate (about 4 out of 10)
  • Playing Time: About 4 hours
  • Solitaire Suitability: Average due to card driven system
  • Designer: Don Herndon
  • Developer: Neil Randall
  • Artist: Mark Mahaffey


Components:

  • 1 22" x 34" map  MOUNTED MAP 
  • 1 rule and scenario booklet
  • 2 player aid cards
  • 1 card deck of 55 playing cards
  • 1 sheet of 168 counters (0.65" x 0.65")
  • 10 six-sided dice
  • 1 box and lid set